So a relatively big set of questions, my aim is to set up movements, interactions and physics to a basic degree and then start integrating my artwork. I have scoured the forums for the answers to my questions and come up somewhat short.
I understand basic use of the platform and physics behaviours, looking around the forums and tutorials though I know you should not use the 2 together (confirmed by my own attempts, noobish as they are). So I am trying to figure out what my options are, the intent is to have a game which allows the following:
Platformer movement: left,right,jump,rope(with swinging physics)/wall climb
Environment interaction: Push/pull, bounce(as in trampoline or bendy branch), swing(rope), pickup/throw, vehicle physics (character jumps in and controls).
Events: things like door and enemy A.I. triggers, character picking up and using "weapons"
So there is going to be a fair bit I need to learn and figure out, which I am aware will take time.
But I am already a bit thrown and confused with regards to the interactions, why use the existing platform behaviour when it renders physics interactions null and void? And if it is better in this regard to setup your own character movements, please show me how.
I have followed the creating a platformer tutorials but they use the platform behaviour.
I dont know if I am asking too much, but my strength is in the art department and I need all the help I can get.
Thanks in advance.