Physics joint issues

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Post » Thu May 30, 2013 6:20 am

Can someone take a look at this to see why the joints keep moving the objects when nothing is affecting them? I can't seem to figure it out.



https://dl.dropboxusercontent.com/u/28104568/Vines.capx
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Post » Thu May 30, 2013 12:31 pm


Hi @ome6a1717

Looks to me like its the elasticity which is the problem. Reducing the gravity to 10 stops the movement. I have noticed this problem before in some of my own stuff using the revolute joint.#
Rather than being a fixed point as you would expect it seems to stretch.

Not sure of the fix for this though

Just had another look. Try changing your joints to limited revolut joints with an upper angle of 1 and lower angle of 0.

That seems to solve it ( more or less )spongehammer2013-05-30 12:44:38
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Post » Thu May 30, 2013 6:12 pm

@spongehammer - Thanks for taking a look at this. I even put the upper angle to 0 and lower angle to 0 and it seems to be okay. I've also created a sprite on the last vine to "attach" the player so you can swing from it. I think it works - but it'll require a little more testing.

Thanks so much!
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Post » Thu May 30, 2013 11:27 pm

No problem
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