Physics object goes through solid?

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Post » Wed Feb 01, 2012 12:55 pm

Hey everyone,

I'm making a platform game where when you click on the layout a object spawns on your mouse's position, the objects have physics, this means that if a person spawns a object in the sky that it would fall down to the floor, but I've encountered a problem,the object goes through the floor(solid), is there anyway I can fix this? I've tried making the object both a physic and a platform object but that makes the object really glitchy. Any help?

Thanks
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Post » Wed Feb 01, 2012 1:13 pm

Physical Object ONLY react with other physicals. So if you want a "solid" floor, this object has to inherit the physical behaviour and then you should set it to "inmovable"

AND Platform-Behaviour and Physical-Behaviour don't like each other that much Weishaupt2012-02-01 13:14:48
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Post » Wed Feb 01, 2012 10:23 pm

Also for references: Physics basics and Physics advanced are what you need when using the physic behavior in C2.
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