I'm having a bit of trouble getting some physics collisions working properly so thought I'd see if anyone here had any pointers.
What I'm trying to do is have several square physics objects collide with a horizontal platform with the Sine movement behavior, and then have them rest on top and move along with the platform.
The problem being, when the square objects hit the moving platform they just stop in mid air and do not move with the platform, then continue to fall when they are no longer touching. Acting as more of a blocker, and not a moving piece of ground.
I can get around this with the pin function, but that just makes matters worse when two blocks land on top of each other, one being pinned and the other repeating the mid air stop action.
Am I missing something super obvious here? I feel like I am.
Thanks for any and all help.