Physics & Paster Base

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Post » Sat Nov 29, 2014 8:56 am

Hi,

someone got a basic solution to combine c2 Physics with Paster Addon from Rojo?

The aim is to get destroyable objects working with Physics behavior.

Thank you!
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Post » Sat Nov 29, 2014 6:36 pm

For physics it's better to use a tilemap with 1x1 tiles. Paster doesn't provide a way to access the pixels of the image but the canvas plugin does. However from the pixels you still need a way for objects to collide with it. For tilemap would be your best option.
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Post » Sun Nov 30, 2014 3:37 pm

You are right.

But I can't paste objects / graphics into the tilemap, which is very useful.

I think I need to find out how to compare overlapping graphics with specific tiles. Is there any good tutorial about using tilemap as single objects instead of a complete layer?
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