Physics performance on mobile

Discussion and feedback on Construct 2

Post » Wed Apr 01, 2015 11:01 am

Which mobile exporter give me best physics performance? I try XDK and performance in game with physics is very low. Maybe i do something wrong or i use wrong exporter ?
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Post » Wed Apr 01, 2015 11:58 am

The important thing is just to use asm.js physics.
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Post » Fri Apr 03, 2015 11:39 am

@Ashley i compile this example via Cocoon using asm.js and game is very laggy this is normal?

ANDROID: https://dl.dropboxusercontent.com/u/447 ... signed.apk
BROWSER: https://dl.dropboxusercontent.com/u/447 ... index.html
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Post » Fri Apr 03, 2015 11:53 am

@delgado

did you try Crosswalk?
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Post » Sat Apr 04, 2015 12:39 pm

I can't really comment without a .capx, because I can't see if the events are efficiently designed or not.
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Post » Mon Apr 06, 2015 6:09 am

Wait a second. There's efficient and non-efficient ways to order events? How is this so? How does one go about doing this?
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Post » Mon Apr 06, 2015 11:01 am

@Ashley https://dl.dropboxusercontent.com/u/44710358/bike.capx
And physics plugin have errors when i break bike
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Post » Mon Apr 06, 2015 12:29 pm

@delgado - it runs at 60 FPS on my Moto X. If you have JS errors please report them to the Bugs forum following all the guidelines so we have the best chance of fixing them.
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