Physics propulsion

Get help using Construct 2

Post » Wed Nov 23, 2011 11:12 pm

Hello, maybe I'm just at the beginning of my construct career, but I'm having problems doing a simple physic propulsion.

I'm playing with physics and I would love to have an object behave like a rocket, shooting across the screen. I already know about "apply force" and they could work to an extent, but I would like something more rocket like. I tried setting velocity and force but they keep accelerating when I would like more of a constant force.

I hope I explained myself, thank you.
B
29
S
9
G
6
Posts: 525
Reputation: 8,294

Post » Thu Nov 24, 2011 12:43 am

In physic, doing a 0->maximal speed instantly means you are applying an incredible force on the object...in an instant

well... try that rocketScience.capx
Just click
Last edited by Yann on Sun Sep 14, 2014 10:59 pm, edited 1 time in total.
B
60
S
22
G
14
Posts: 1,479
Reputation: 16,346

Post » Thu Nov 24, 2011 10:51 am

I see.. then what is the route to take?
B
29
S
9
G
6
Posts: 525
Reputation: 8,294

Post » Thu Nov 24, 2011 11:31 am

Depends on what you want to achieve in the end

sometimes, physics is just not the way to go, a bullet behavior can be enough for your gameplay... really depends
B
60
S
22
G
14
Posts: 1,479
Reputation: 16,346


Return to How do I....?

Who is online

Users browsing this forum: ETgirl79 and 16 guests