Physics Puzzler test feedback: Mad Scientist

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Post » Mon Mar 09, 2015 5:20 pm

Message: CigarOfSinatra can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
Newest Update:
Version:0.4, is out today 3/24. It includes a level marking at the start of each new level. Some player experienced mild confusion when buying upgrades but not knowing what level to go back to. This should help remedy that. Massive tutorial update and more optimizations to the sound and code.

Previous: Updated with level lock system. Now players must progress instead of picking any level from the level select screen. For the remainder of the test however, I will be leaving in the skip to system on the main page for people who want to test newer levels. Currently there are 25 levels. 12 of which are classified as done. The next update will be BETA test! And will have the finalized version of the 25 levels.


**Mad Scientist: Black hole**


Mad Scientist http://www.jackrdavis.com/MadScientist
@jackrdavis https://twitter.com/JackRDavis


A devious mad scientist is bent on destroying the universe by rewinding time!! You have a **near**(1) infinite amount of disposable robots at your disposal to try destroy his labratory! You will have to solve physics based puzzles using gravity, angles, momentum, time-shifting and power-ups! Early alpha but the music,graphics,mechanics, and some of the final animations are in.

Please test the first ten levels at your leisurely leisure and if you feel inclined I would love to know what you thought of the puzzles, the pacing of difficulty, and likes/dislikes. I am active on twitter and love discussing games on there! Thanks a ton!

(1) - Limited to current worlds GDP...



Cheers*
Last edited by CigarOfSinatra on Tue Mar 24, 2015 9:33 pm, edited 7 times in total.
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Post » Mon Mar 09, 2015 5:32 pm

I like it, but found a way to cheat, while trying to figure out how to play, drag the robot over all the stars, then to the crystal.

Here's the link again.
http://www.jackrdavis.com/MadScientist
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Post » Mon Mar 09, 2015 6:47 pm

I have left that in during testing. Once the game goes into beta I will take that out. Its been a useful "cheat" for testing thus far :) Thanks for trying it.
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Post » Tue Mar 10, 2015 12:52 am

con. 1. very hard try to follow how to play
con. 2. hold and drag over all start then to crystal and win ;-) easy
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Post » Tue Mar 10, 2015 7:34 pm

Updated game to now include a mechanic that controls the players ability to cheat levels. This had been left in for testing purposes but is becoming to distracting to testers, causing feedback to be redundant.
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Post » Wed Mar 11, 2015 4:14 pm

Also updated with volume controls in the settings menu.
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Post » Wed Mar 11, 2015 11:38 pm

Updated graphical queues for certain events.
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Post » Fri Mar 13, 2015 9:20 pm

Added additional sounds and event triggers.
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Post » Fri Mar 13, 2015 9:55 pm

> @CigarOfSinatra It looks great, but indeed very hard to understand, what to do and how to progress...

Maybe more explanation during the tutorial could help. Besides that, it feels potent, and has a cool style too ;)

Keep us up to date.
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Post » Sun Mar 15, 2015 7:11 am

Updated Tutorial to help new players learn the game more intuitively.
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