physics questions

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Post » Sat Apr 21, 2012 9:33 pm

A:There's no way to break physics joints?
like unjoint it?

B:also, I'll check this out for myself also, but in case someone responds first: moving physics objects with 'not physics' breaks everything right?

C:also, is there no way to turn off physics collisions?

lucid2012-04-21 21:45:58
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Post » Sun Apr 22, 2012 1:30 pm

A: Not yet I'm afraid, unless you destroy/recreate the object

B: Pretty much - it's much better to keep everything to physics forces and impulses, since 'set position', 'set angle' etc. teleport the object in the physics world which can screw things up. One-offs should be OK though.

C: Have you seen the enable/disable collisions action?
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