I am playing around with a platform game idea. The player sprite will be a combination of physics objects connected with limited revolution joints. He has a base, a spring and a head on top of the spring. I want to get semi-realistic spring action when jumping and landing.
I tried using the sin function, but it makes the physics go WILD! Cant do that... I know I can always fall back to an animation sprite of the spring, but is there a way to tie the spring type motion into the character using lerp or something? Here is the cap.
I am about to give up on this idea. If any of you can assist me and either suggest ideas or make this thing act more "playable", I might move on and create the game. (Credit is always given if the game goes anywhere)...
Rock on Forum Buddies!