Physics + sprite animation = problem?

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Post » Sun Jan 29, 2012 6:58 pm

Hi there!

I have a little but really annoying problem with my project:

The physic elements worked perfectly fine until now, but since I tried to replace the static sprites by the animated ones (nothing more !), sometimes the physical collisions seem to be... how to describe that... just ignored :o (rarely, but rarely is still too often...)

Is there a known issue concerning physics and animation??? This is really, really strange (seriously).

Could it be a problem when the animation loops exactly at the same moment than the collision, or something like that...?

I may have done something wrong but I don't know what...

Please help :o

Rag'
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Post » Sun Jan 29, 2012 8:10 pm

Apparently there's an issue with using different animations frames with the physic object. For now it only uses the collision polygon of the first animation frame.

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Post » Sun Jan 29, 2012 8:17 pm

Is it something specific to the release 76? (if so, I can downgrade temporarily...)
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Post » Sun Jan 29, 2012 8:26 pm

The current version is r77.
So it is likely that the bug has been around for some time and was not yet discovered/reported.
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Post » Sun Jan 29, 2012 8:33 pm

OK, I see. Thanks for your answer.

Is there a hope to see this bug fixed soon or should I find another solution?

It's a really annoying bug...
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Post » Sun Jan 29, 2012 10:10 pm

edited... I'll try something...Ragtime2012-01-30 08:49:58
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