Physics + sprite animation = problem?

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  • Hi there!

    I have a little but really annoying problem with my project:

    The physic elements worked perfectly fine until now, but since I tried to replace the static sprites by the animated ones (nothing more !), sometimes the physical collisions seem to be... how to describe that... just ignored :o (rarely, but rarely is still too often...)

    Is there a known issue concerning physics and animation??? This is really, really strange (seriously).

    Could it be a problem when the animation loops exactly at the same moment than the collision, or something like that...?

    I may have done something wrong but I don't know what...

    Please help :o

    Rag' <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Apparently there's an issue with using different animations frames with the physic object. For now it only uses the collision polygon of the first animation frame.

    Report

  • Is it something specific to the release 76? (if so, I can downgrade temporarily...)

  • The current version is r77.

    So it is likely that the bug has been around for some time and was not yet discovered/reported.

  • OK, I see. Thanks for your answer.

    Is there a hope to see this bug fixed soon or should I find another solution?

    It's a really annoying bug...

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  • edited... I'll try something...

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