Physics throw towards set position

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Post » Sun Nov 23, 2014 7:29 pm

In my game I'm trying to make an enemy that throws a grenade or something similar into the air and I want it to hit the ground at the position where the player was at the moment of the throw. A simple mechanic some of you might know from Metal Slug and many other games. Is there a way to do this efficiently with physics objects or maybe somehow with the Bullet behavior? The grenade should ignore all collision except the floor, so hitting something accidentally shouldn't be a problem.
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Post » Mon Nov 24, 2014 3:22 am

Here are some topics with a few solutions. Using physics, bullet and even events.

viewtopic.php?f=147&t=103232&p=785399&hilit=target#p785399
viewtopic.php?f=147&t=85302&p=684535&hilit=target#p684535
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