Physics to the max...

Discussion and feedback on Construct 2

Post » Tue Dec 27, 2011 2:37 pm

Here is a little PinBall-Example, that is stretching the physics behavior...and you'll find a few faults...

Enjoy

Pinball
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Post » Tue Dec 27, 2011 2:54 pm

Die Bumper funktionieren ganz gut... die Physik ist aber...hm... eher suboptimal :D
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Post » Tue Dec 27, 2011 2:56 pm

Sag ich doch...

That's somehow what I was trying to "prove"
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Post » Tue Dec 27, 2011 5:28 pm

Can i ask how you got the pinball flippers working? I want to use something like that in a game of mine
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Post » Tue Dec 27, 2011 5:32 pm

Great demo, thanks for sharing!
Image Image
Scirra Founder
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Post » Tue Dec 27, 2011 5:43 pm

[QUOTE=DiggyDog] Can i ask how you got the pinball flippers working? I want to use something like that in a game of mine[/QUOTE]

Have a look at the CAPX
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Post » Tue Dec 27, 2011 6:38 pm

@weishaupt,
very nice sir. i plan on making a pinball game, and you have shown that it is entirely doable.
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Post » Wed Dec 28, 2011 1:48 am

@Weishaupt nice pinball game. I tried making something similar a while back but didn't even come close to what you accomplished. Thanks for sharing your .capx but what plugins did you use to make that game? Construct 2 won't let me open it until I install them.

Nice job
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Post » Wed Dec 28, 2011 10:51 am

I think the only one I realy used is "Function" or is "Rotate" a 3rd party plug in as well?
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Post » Wed Dec 28, 2011 3:50 pm

I just compiled a tutorial for this thread. Please let me know if you need further instructions.
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