Physics toggle

Discussion and feedback on Construct 2

Post » Mon Jun 18, 2012 12:21 am

Instead of "Enemy spawn Enemyragdoll. Destroy Enemy", we only need a physics toggle. So when we need our enemy to use ragdoll (when his health is depleeted), we only enabling his sprite's physics.

Here i'm using "spawn-destroy" model, but it's not that comfortable. The project grows in code lined, though they are redunant.
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Post » Mon Dec 03, 2012 1:58 am

yes! I was hoping there was some easy way to go about this
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