I know I've mentioned this before, but I've ran into a situation where it would be good to have it fixed.
Would it be possible to make the physics values in pixels per second? Because the player in my game uses physics right, but I want to apply that super speed thing that i made in that example a while ago, except that since physics values are inconsistant with pixels per second, it all goes wrong.
Physics example: (not entirely real syntax)
Set X Velocity to (cos(Player.Angle) * 200) * (1 / timescale)
will not have the same effect as:
Set X to Player.X + (cos(Player.Angle) * (200 * timedelta)) * (1 / timescale)
will work fine
Anyway, I'm pretty sure it's the physics value inconsistancy that's causing this problem because all the non-physics things on my player such as, rotation speed, jumping, all work fine with the super speed thingy.
Although hopefully I'm wrong and it works fine and i'm just doing something wrong
(also how do i post attachments? )