Hello, I'm having a little trouble with the physics engine. I'm using several copies of a single sprite object for my terrain. I have it set to immovable and the collision mask set to the bounding box. Now this works fine if all of the sprites are the same size. However, the results get wonky if I have terrain sprites of different sizes all over the place. The collision mask will still exist but it wont be anywhere near the sprite.
Using the bounding box works great for the platform movement though. Is this a bug? Should I just make a different sprite for each size of terrain I want?