Physics

For questions about using Classic.

Post » Sun Feb 12, 2012 6:44 am

Hello guys. Trying to make pushing physics, but cant figure out how to make it properly.
Now , when my character is moving right and is pushing an object , its very buggy( for example then box drops).


Can someone please look
at my cap file and fix this?

http://agnmag.org/physs.capeony321v2012-02-12 19:42:30
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Post » Sun Feb 12, 2012 6:24 pm

Share the public link please.
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Post » Sun Feb 12, 2012 6:45 pm

[QUOTE=Pecek] Share the public link please.[/QUOTE]
Already did it.
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Post » Sun Feb 12, 2012 7:31 pm

Error (403)
It seems you don't belong here! You should probably try logging in?


I only got this message.
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Post » Sun Feb 12, 2012 7:42 pm

[QUOTE=Pecek] Error (403)
It seems you don't belong here! You should probably try logging in?


I only got this message.[/QUOTE]
Sry then. Here http://agnmag.org/physs.cap
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Post » Sun Feb 12, 2012 7:53 pm

Don't combine other movement behaviors with physics, take the platform behavior out and move Sprite3 with physics(set the velocity, or the force when you press one of the movement buttons.)Pecek2012-02-12 20:19:02
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Post » Mon Feb 13, 2012 5:07 am

[QUOTE=Pecek] Don't combine other movement behaviors with physics, take the platform behavior out and move Sprite3 with physics(set the velocity, or the force when you press one of the movement buttons.)[/QUOTE]
This means that i cant combine physics with platform behavior? Thats very sad .Maybe there is the way ?
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Post » Mon Feb 13, 2012 8:45 am

Did you use the search function?
Typed in "pushing objects" and found this:
http://www.scirra.com/forum/pushing-and-pulling-solid-object_topic45008.html
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Post » Mon Feb 13, 2012 12:24 pm

Yes, but i want them to have physics , like here http://www.youtube.com/watch?v=iWvLCbBXzXY
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Post » Mon Feb 13, 2012 2:00 pm

You can combine physics with other behaviors, just set physics to immovable object, and expect the object to behave as if it has infinite inertia.
Spriter Dev
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