Physics

For questions about using Classic.

Post » Mon Feb 13, 2012 2:00 pm

You can combine physics with other behaviors, just set physics to immovable object, and expect the object to behave as if it has infinite inertia.
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Post » Mon Feb 13, 2012 3:18 pm

..but what is the point of that? I mean, the platform movement has two real benefits, you can move around instantly, and you don't have to deal with "physics". But if you only use the physics behavior, you can manipulate the whole scene easily, and that IS a good thing in my point of view - explosions, wind, etc. Yes, I know, you can do these things if you combine the platform\physics behavior too, but it'll be a way more messy than it should.Pecek2012-02-13 15:19:34
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Post » Mon Feb 13, 2012 4:22 pm

I don't know where the mess comes in. The use would be that if you want physics effects, like physics controlled hair, or antenna, or the as the OP asked, the ability to push or drag physics objects without having to make your character controlled by physics, then you can have both. If you want a fully physics controlled character, then platform movement doesn't enter the picturelucid2012-02-13 16:23:24
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Post » Mon Feb 13, 2012 4:35 pm

Can someone check my cap for mistakes please , because i think theres a different way to make box go right or left (events)?
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