Ok, first of all, i'm not sure if it's a bug or not. I tried to do that in the 101 and in the latest Stable Release, same thing happens.
I have two Sprites, "One" and "Two". I put then in the same family. And created a Family Instance Variable called "Number"
- For the Sprite "One", i put the value of the variable 1
- For the Sprite "Two", i put the value of the variable 2
Now i go to the Event Sheet and do that:
So, i guessed that when i compare Family Variable -> Number = 1 , it would pick all objects in the family. And those objects picked would be remembered in the subevents. So, if you press "W", i thought it would rotate just the object "One", because its Family Variable is set to 1.
But what happens it's unexpected, at least for me. Both objects rotate. If i press "S", the same thing. If i put like this,It works, though :
I think this is redundant. So my question is: Is this planned to work like that or it's a bug?
.capx in case someone want to check:https://dl.dropbox.com/u/5143153/pick/imgs/Bug-103-2.capx