Hey guys & gals,
Running into an issue with instances. Trying to wrap my head around the use of them, and began to try and make use of them within my project to increase the functionality of some of my mechanics.
What I have going on is this:
Player has to collect 5 hearts. On each collision with 1 of 5 hearts the heart becomes invisible and adds a visible heart to the "heart hud" area. This is working great. When I collide with an enemy the last heart collected reappears and the last "hud heart" is supposed to be removed as well. It works for the first 2 hearts, but then gets all crazy when you go beyond 2 or continually engage with an enemy. I have included a link to my .capx file. If anyone could help out and take a look at what I got and let me know if I'm handling this correctly that would be great..capx file
Link to actual game play issue : http://www.facecjf.com/EmoGuy23/