Doesn't seem to work as I expected, so I must be missing something? Simply create 3 instances with an always that sets a pvariable to .x.and put one instancee in the middle.
Enemy: 210 Enemy: Pick with lowest ''x''
Enemy: 210 Enemy: Pick with highest ''x''
> EnemySet filter to 0
BTW, I just copied and pasted in this form. The lowest/highest x are supposed to be inverted, I don't know if d is supposed to not show that or not. Anyway, this inverted event seems to pick whatever one I put first in the condition.
[solution] this does this because pick by conditions arent meant to be inverted so, it will be as if you picked the object instead of inverting to make it not pick like you do with key down event or such. it is a bug in the sense that it allowed you to invert when it doesnt do anything.