Why does this work...
...and this does not?
It seems like none of the volumebar objects get picked in the second instance.
I have tried adding a Pick All condition, but it still didn't work.
Also tried adding it as subevent of the creation loop, where it works for the "sound" type volumebars only. This is expected, as I understand construct picks only the last created object within an event.
Anyways, the situation first image works fine for my purposes, but I'd like to see if I can get an understanding of why the second one doesn't work. (Ideally I like to keep all my layout start events together, so this is really bugging me!)
Mistakes were made.