Picking from 2 objects at random to spawn

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Post » Sun May 24, 2015 12:09 am

function example

capx> http://s000.tinyupload.com/index.php?fi ... 9114024645

..sorry no sound :D
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Post » Sun May 24, 2015 12:11 am

Okay, sweet! Got it working.

What's better, that same method will likely work for how I want to handle random items dropping from enemies when they're destroyed. Nice. I'm back on track.

Thanks again for all the feedback/help, from everyone.
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Post » Sun May 24, 2015 12:12 am

korbaach wrote:function example

capx> ..sorry no sound :D


Bah, no sound is fine. I'll be playing a Silent film version of my project for a while, so it fits the theme :p.

Thanks :)
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Post » Sun May 24, 2015 12:24 am

Message: MiToVo is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
korbaach wrote:function example

capx> ..sorry no sound :D


I can't open that file. Says it was made with a newer version. I'm guessing you have a licensed version, and that the free edition is some versions behind.

Well, I have it downloaded, so as soon as I can get it licensed (hopefully soon), I'll be able to check it out, and it'll be a good reference.
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Post » Sun May 24, 2015 12:37 am

https://www.scirra.com/construct2/releases/r205.2

example new link (Latest Stable r200)> http://s000.tinyupload.com/index.php?fi ... 9285259204
( extract files and open caproj)
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Post » Sun May 24, 2015 1:39 am

Message: MiToVo is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
korbaach wrote:https://www.scirra.com/construct2/releases/r205.2

example new link (Latest Stable r200)> ( extract files and open caproj)



Now that worked. Nice! Nifty graphics, too! I like the kinda trippy background.. makes me feel like I'm traveling through dimensions.

Will definitely pick this apart and see what makes it tick.

Thanks!
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