[quote="tulamide":1d18pjc8][quote="PixelRebirth":1d18pjc8][quote="R0J0hound":1d18pjc8]When you create an object it becomes the only picked object for the remainder of that event. After that the object cannot be picked until the next tick (or frame).[/quote:1d18pjc8]
Is this accurate? I thought it was like this:
[quote="Ashley":1d18pjc8]The way it is, though, is that when you create an object, it doesn't really exist until the end of the next top level event or trigger.[/quote:1d18pjc8][/quote:1d18pjc8]
From my experience, it seems to be like ROJOhound says. You can't, for example, access a pv of a newly created sprite until the next tick. I still think, the object is created at the end of the tick, and all you do in the creation event is just buffered.[/quote:1d18pjc8]
I do think Ashley said what he said for a reason. Look at this overly simplistic example:
When you press X, a Sprite is being created at the center of the screen. But with the current event order, you won't see anything. It's immediately being destroyed by the second event. However if you switch the event order, the sprite briefly appears before being destroyed. Which means it already existed and could be picked before the next tick - according to my very own logic. Otherwise it shouldn't have blinked when you switch the order. Unless something is going on I'm not getting, which is always a good chance. Still Ashley said what he said!