First of all, if there's anything I say that you don't understand, feel free to ask any question, I'm french and English was never my favorite class as a student. :P
The thing is, I'm currently working on custom physics for my conceptual platformer, but I'm having some trouble making it work as it should.
Actually, to explain my problem I need to schematize it. Here we go:
-There are two objects, which I'll call " Tile" and " Chgmt ".
-Platforms are made of "Tile"
-All of the "Tile", which are juxtaposed, have their color changed in the case "Chgmt" is overlapping one of them.
I don't know how to translate it into code.
I'm guessing that I have to use " Picking by comparison ", but I don't really know which values could be help me.
I can't provide you my current .cap because it uses a different bugged method, so here's a little schema for you to understand better:
Thanks for your help and have a nice evening !