Picture Editor Cursor Coordinates

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Mouse cursor is something that the player controls and sees all the time, that's why it is so important to make it cool!
  • I think it would be pretty useful if the picture editor not only showed how many pixels down and right your cursor is, but how many up and left it is too.

    This would make aligning the bottom of the image with the bottom of the hitbox easier, when using images of varying heights.

    For example;

    -The Player hitbox is 80px tall,

    -Frame 1 of an attack animation is 80px tall,

    -Frame 2 of the same animation is 75px tall,

    If I were to use the same X,Y coordinates for both images the hitbox would be 5 pixels out in frame 2.

    It's certainly a very minor thing, but it's just something to make things a little easier.

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  • Yeah I came across a use for this today, trying to line up a hotspot on two identically shaped (yet different) objects. When your hotspot isn't in the exact centre of your object (or other alignment numpad spots) you have to use guess-work in order to make it the same across all objects.

    Adding a coordinate read-out would certainly be beneficial... even adding a "set hotspot" and "set imagpoint" by coordinates would be awesome, and equally as useful.

    Motion seconded!

    ~Sol

  • Adding a coordinate read-out would certainly be beneficial... even adding a "set hotspot" and "set imagpoint" by coordinates would be awesome, and equally as useful.

    ~Sol

    Not sure if I read properly but you know it does have coordinate read-out.

    Just only shows how px right, and how many down your cursor is.

  • >

    > Adding a coordinate read-out would certainly be beneficial... even adding a "set hotspot" and "set imagpoint" by coordinates would be awesome, and equally as useful.

    > ~Sol

    >

    Not sure if I read properly but you know it does have coordinate read-out.

    Just only shows how px right, and how many down your cursor is.

    Yes I know this, but having the left and up coordinates would be helpful, especially when your objects (like mine) are mirrored to each other... it stops me from having to use math to figure out what right/down coordinates I am supposed to be using.

    ~Sol

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