Piggy free 'em all (Puzzle Platform)

Show us your completed creations made in Construct 2

Post » Sat Dec 15, 2012 10:48 pm

LINK UPDATED: 01/12/13
(made 1 new level, made some improvement, modified level selection menu)

Hi all, my name's Raffaele, I'm from Italy.
I begin this game just for fun, following the tutorial Building a platform game.

After some times and implementation, I decided to create a nice character and make my own graphics. With the help of some free software and the internet (because I like to draw but I'm not an artist), these are the results. It's my first game in Costruct2 but I think I made a decent work.
I lost my mind to implement the offline and online record, because array and sql was not so easy to understand for a noob like me. But they work fine now, after few tests and tries. Fortunately there are a lot of examples and tutorials in the Scirra website, with a lot of qualified people that share their knowledge: THANX!

By the way, I create a puzzle platform, also for kids (I have one 4 years child who want to play my game all the evening! He's my best betatester, eheh!).

The things I have to change now are: the music (made with some loopy program) and some soundfx (like when Maialino "Piggy" land on the floor...).
I have to fix the "music off" button, it won't work well... damn! ;-)
Another "problem" is the font. I used a non-standard web font (Cooper black, like in the title screen) and not all the computers have that font, so they see a different font... I tried to use the font converter (in wuff), but it doesn't work (for now).

Here the link of the game (is in italian but easy to understand: "Gioca" means "Play", "Opzioni" is for the keys, and Credits... u know!):
Maialino libera tutti - The game

I also made a website, in italian language for now, because I'm not able to write decently in english (I mean without grammatical errors).
Here the link if u like to see:
Maialino libera tutti - The website

The name of the game is "Maialino libera tutti" that means "Piggy free 'em all" (the chickens).

My goal, is to distribute it for free with some paid advertising inside (I put the Scirra logo for free, ). If I can get some money in adverts, I can continue to make levels and spend some other time to make it for smartphones and tablets. I already implemented the touch part and it works fine with CocoonJS (about 60fps on iPad2 and 30fps on iPhone4). But it should be implemented better because it crash randomly... and I'm not so skilled to resolve the issue...

I just begin to advertise my game through some italian site, but I would like to distribute also on Vuf (the planet of the Maialino's enemy, eheh). Maybe if there's someone skilled in this, let me know.

Keys: left and right arrow, up arrow for jump, Z to zoom out and see the discs (spin).
Objectives: free the chicken (find the key, bring the balloon). To increase point, get all the 3 discs and find the secret (that is in a secret and hidden place).

Good luck with the first 4 levels!

And let me know what do u think guys. But don't be too hard...

PS: the lever in the game... is for move big wooden materials... I put the description on the website, but it's in italian!

EDIT: added some pic of the previous version...


ilraffo2013-01-11 23:58:28
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Post » Tue Dec 18, 2012 5:39 pm

After 144 views and no reply, I think I made a bad game... I was so satisfied for the results, it's so bad?
If someone can tell me what's wrong...
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Post » Tue Dec 18, 2012 6:54 pm

I think that it has much room for improvement, first I would add some more time for refurbishing the gameplay and its mechanics. You should also look into the graphic style for some platforms. I came to a problem where I couldn't see a ledge in the tree and was stuck for 30seconds.
I think you can manage to clearly mark where to go (at least in the early levels), and I think you can make the levels more "special" than they are now.
You should stop thinking about earning something on ads, and think about removing some of the signs.

But I can see where you are heading. If you manage to introduce some new and interesting gameplay mechanics, fix some issues with graphics and you fix some minor problems with gameplay, I think you can make a great and beautiful game.

I am looking forward until your next update to see what changes you have made, and what you are planning to do in the time to come. The future of this game is in your hands.

You can do it big as many before you!
-TheNormalGeek, signing off.
(\__/)
(='.'=)
(")_(")
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Post » Wed Dec 19, 2012 8:18 am

Oooooh! Thank'you TheNormalGeek!
Finally someone who tell me what is wrong with my game!
So, the major "problem" is that this game is too normal, right? Ok, in these days i'll try to add some improvements... I don't have added other things because i was thinking it was too heavy for smartphone, but at this point, better fix all without think to export to CocoonJS.
I already "highlighted" the semi-invisible tree ledge and now is much better. I also removed some ads signs.
I'll keep this Post updated when I fix some other things.

Tx again and I'm open mind for other suggestions!
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Post » Thu Dec 20, 2012 4:13 pm

Hi, it's cool, good attention to details like the close blurry vegetation. Sometimes it is not clear what is part of the game and what is just a background, like those platforms in the trees, and the goal in each level is not percetible right away.
good job.cesisco2012-12-20 16:16:01
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Post » Thu Dec 20, 2012 4:26 pm

@ilraffo

Not a bad game at all! Has nice graphics, and it's a cute little game. I'd just make the exit area a bit more obvious and would try to improve the menus.
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Post » Thu Dec 20, 2012 4:45 pm

Wow ! great game, great intro, art work/graphics but an usual platformer, way better than some other games in scirra arcade. btw, what language the game is it in :) ?
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Post » Thu Dec 20, 2012 5:28 pm

Decent graphics, could be better if it had more consistency
Good work!
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Post » Thu Dec 20, 2012 8:38 pm

Thanx to all!
I get ur suggestions to make it more consistent and more "platform style", take a look at the changes here:
https://dl.dropbox.com/u/17088838/Maialino16/index.html
I think I have highlighted more the platform and I make a clear indication to the exit (and when u can exit). Added other HUD details (how many discs found, treasure found, points) and a thing that can't miss in any platformer game: collect STARS! (in this case, APPLE!).
I'll keep you informed when I finish (I have to improve the menu, change the points assignemt and I wanna remove the possibility to die or lose energy... the truck can only push away the piggy).
Stay tuned and thanx again (I'll put u all in my Credits, ;-)
Ah, the game is in Italian!
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Post » Sun Dec 23, 2012 11:35 pm

Ok guys, I think with your suggestions I made the game a little better. The apples make it more consistent (when I test it, I was forced to get them all!), improved the menus (I'm very happy for the "results" menu, pick some inspiration from the app "Where's my water", ehehe), fixed the music off problem (now ur choose it's stored in the array, so when u play and turn it off, it will remains always off!).
If I can, I'll make new levels with pushing platform and so on...
I have to make some original tracks for the music... but for now doesn't matter.

Piggy free 'em all - Updated version (12-22-2012 - Post apocalypse day)

Ok, let's save your records! XD
Thanx again and Merry Christmas to all!
ilraffo2012-12-23 23:38:42
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