Piggy free 'em all (Puzzle Platform)

Show us your completed creations made in Construct 2

Post » Sat Jan 12, 2013 12:48 am

Wow, you have made alot of progress since you first began this and I have followed this thread ever since. Right now I can see that you are working on fixing and adding things/issues that we have pointed out for you. You have added some new gameplay elements that make the game alot more interesting, and the game looks better and better every time I come back here.

Now, we still have some few issues:

Way too many hang-gliders in some levels
Too much backtracking
Mute button does not turn off soundFX
Key in level 5 is in front of the trees (If this is the meaning, then I think the pig should be seen too)


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Post » Sat Jan 12, 2013 9:15 am

Hi TheNormalGeek! Yes, I tryed to do some of the points you guys in the forum suggested me and I think now it has changed a lot! ^_^

Ok, for the hang-gliders, maybe there are too much in a couple of levels, eheh!
For backtracking you mean that there are too many things to do in the level? Consider that levels are not too big, because in theory it's a puzzle platform. So, if you wanna finish the level, you have to go ahead and then return back. Do you find the "teleport" when you get the balloon? It can teleport you to the chicken with the balloon! ;-)
The mute button is not a mute button (^_^) but a music on/off. I think that if someone doesn't want any sound, he can turn off the speakers or remove the headsets... When I play games, many times the musics are repetitive so I prefer to turn it off but I wanna ear the sound fx.
The key is wrong! You're a great beta tester, yeah! ;-p The problem with the object that piggy is carrying is the "Z-order". I have too many obj, some in front and other in the back. The Z-order let you put only in TOP or BOTTOM... so everytime I have to reorder all... in this level I don't do this boring process, so the key remains in random order...
If you find another bugs, let me know!
Thanx and bye!!!
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