[code]is touching object? -> sprite: set position to Touch.X, Touch.Y[/code]
the problem is, that the pinned objects are having sime kind of one frame lag (reminds me of a sprite->destroy bug), it looks like all pinned objects' positions are updated after frame draw on a following basis:
[code]run behaviors (set pinned objects' positions)
run events (move the sprite that other sprites are pinned to)
in theory if you have an object FOO pinned to other object BAR that is pinned to some other object XYZ, when the XYZ object is moved, the BAR and FOO should always have XYZ's position. instead right now they have a lag of 1 frame for BAR and 2 frames for FOO. (and so on if you have more objects). this is not much of a problem on a 60fps computer screen, but on a mobile fon with fast moving objects it becomes visible and annoying.
I would much appreciate if this could be fixed :) thanks!