Pin Behavior TV

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Post » Mon Apr 13, 2015 2:55 am

I'm making a top down brawler where you pick up household items and smash them over your friends heads. I'm using the pin behavior on the TV that attaches it to the player on collision. I want to be able to have the other player also be able to pick up the TV. Does anyone know how to let them both pick it up?
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Post » Mon Apr 13, 2015 5:11 am

make a a family called "player' or some such thing...and put your player characters in there
then
make a family called "weapons" put your tv and other pickup-ables in there...
On the weapons family add the pin behaviour.

condition
WeaponsFamily on collision with player family...
pin to object--player family.


This way you can keep adding different weapons ,,all you need to do is add them to the family called "weapons" or what ever you call it.


See attached Image

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Post » Sat Apr 18, 2015 12:20 am

Thanks so much!
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