Pin should (optionally?) take scaling into account

Discussion and feedback on Construct 2

Post » Thu Sep 10, 2015 7:37 pm

Just discovered this problem on my project... :(

iw tryed with layer scale but it seems that layer scale is broken... :8
i just reported that bug.... https://www.scirra.com/forum/layer-scale-is-broken_t153679

anyone got solution how to properly scale pined object aswell and preserve its relative position?

help!!!
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Post » Thu Sep 10, 2015 9:45 pm

What would also be nice for the Pin Behavior is to follow the parent's Sprite relative position and orientation when the later is been mirrored. This is quite common when you mirror the Player sprite when going left. If you use the Pin to attach a gun for example, when the Player changes direction and you mirror the Player's Sprite, the gun stay on the right side, it doesn't reflect the mirroring event.
composer - multimedia artist
www.eli0s.com/en/
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Post » Sat Sep 12, 2015 8:41 pm

if you want scenegraphs, why not try godot :)
http://www.godotengine.org/projects/godot-engine

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