I'm working on a platform game and I'm having some issues bringing my player character from one layout to another or keeping my character sprite at the top layer while the Player sprite is below it. Going between the "Dying Screens" (aka Level1Dead and TrainingDead) and the previous layouts is sometimes ok but there are issues where the sprite Darius doesn't pin at the exact position as the Player sprite as it was when you initially play.
The bug some of my testers came up with is the fact that between Layouts Level0 and Level 1, the "Player" is active, but the Darius sprite is either not pinned properly (it's not positioned properly compared to the player sprite) or even worse, the Darius sprite is not visible at all.
Here's a CAPX file of the project I'm working on. I tried many eventsheet combinations but came up with the same result:
What's a better way to go about transitioning between layers without having these issues?