I'm trying to get my player to lift up a box and then be able to throw it out again.
If you hit the left mouse, the box is pinned to the player's image point.
Once pinned you can unpin it by hitting the right mouse but a second action attached to that event (right clicking the mouse when the object is pinned) should evoke a pysics force 5 and hurdle the box away to a defined position.
Only, the box just unpins, falls to the floor and the physics action is ignored.
Any help on how to make my box get thrown away ? Did I make a mistake using the "pin" behaviour to simulate lifting up the box and keeping it lifted ?