Pinball Sandbox Editor Demo Working

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Post » Wed Jan 04, 2017 4:10 pm

It's a good first step for the editor. Once it gets all polished up it should be awesome. I'm looking forward to new ramps and chutes. Have you considered adding some dynamic lighting effects based on collisions/scores/player actions etc?
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Post » Wed Jan 04, 2017 4:41 pm

Burvey wrote:It's a good first step for the editor. Once it gets all polished up it should be awesome. I'm looking forward to new ramps and chutes. Have you considered adding some dynamic lighting effects based on collisions/scores/player actions etc?


Thanks Burvey!

I am uploading a new version with dynamic lighting and special effects and I will do a lot more with lights. buzzers, bells and whistles and special effects as I progress so it looks and sounds more like arcade pinball.

This one has the ramp and lights:

https://www.scirra.com/arcade/action-games/pinball-sandbox-demo-14053?action=updated

Eventually I will have a backlight top with working GIF screen that you can scroll up to watch but that is down the road. Lots of fun stuff coming.

I get bored working on one section so I go work on another and today it is all that fun stuff to make it exciting to play.

Go check out the new version:
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Post » Wed Jan 04, 2017 4:58 pm

Yeah, that's really cool. Some of the sounds take me back to my poker days in the casino (hearing all the slots in the background). The ball is still slipping past/through the flipper sometimes even with the CTRL key. Some things are just a pain to get rid of haha. Also, the LED display was showing game over while I still had a ball in play. The red text (game over) didn't show up until after I had actually lost though.
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Post » Wed Jan 04, 2017 5:04 pm

Burvey wrote:Yeah, that's really cool. Some of the sounds take me back to my poker days in the casino (hearing all the slots in the background). The ball is still slipping past/through the flipper sometimes even with the CTRL key. Some things are just a pain to get rid of haha. Also, the LED display was showing game over while I still had a ball in play. The red text (game over) didn't show up until after I had actually lost though.


Yup just like a slot machine and I borrowed some of those sound effects lol!

At least with video pinball you don't waste your money.

Here is a discussion of what I have planned for this:

https://www.scirra.com/forum/viewtopic.php?f=159&t=185945



I still have some bug issues with the ball count because of multiple balls I need to work on. Just have my count wrong somewhere.

The flippers are still not picking up the ball at certain angles. I will work on that in a future update. Only happens at certain angles when the ball is at a certain speed the iterations ignore the collision. Same with two balls meeting. Not sure it can be fixed but I will play with it.
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Post » Thu Jan 05, 2017 5:27 am

lamar wrote:
KoolEcky wrote:@lamar. You are certainly onto something big here. Yes, there is plenty work to be done to get some things right but very commendable efforts. I have tried the editor and I like the direction the project is taking. This is an excellent project. Don't stop!


Thanks- I am excited about this project and see some real potential. I am amazed at how many websites and forums are dedicated to Pinball both traditional and video and there are lots of people that I think would like this sandbox creator. Not hard to learn and you can design your own game playfield in a few minutes or create your own assets for hardcore game designers.

I am designing ramps and chutes today which will really add to the affect.


congrats @lamar

i believe last year some time ago. i made a comment in the forum that a good pinball template would be a gold mine for 2d game devs and artists. i think pinball has as much room for expression, mood and artistic interpretation as platformers. especially when unique elements to digital pinball are incorporated.

the ball is still passing through the flipper sometimes. but i agree with the others that it feels much more stable and realistic. i am sure you will find a way to work out the physics kinks. i also got a ball to get stuck right in the center of the red 'deadball' circle. it would not exit the board and give me another ball. so i used the plunger control. which should have been turned off...lol.

really looking good.

i have not played with the editor yet, but that is going to be the bread and butter of this project.
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Post » Thu Jan 05, 2017 6:22 am

harrio wrote:
lamar wrote:
KoolEcky wrote:@lamar. You are certainly onto something big here. Yes, there is plenty work to be done to get some things right but very commendable efforts. I have tried the editor and I like the direction the project is taking. This is an excellent project. Don't stop!


Thanks- I am excited about this project and see some real potential. I am amazed at how many websites and forums are dedicated to Pinball both traditional and video and there are lots of people that I think would like this sandbox creator. Not hard to learn and you can design your own game playfield in a few minutes or create your own assets for hardcore game designers.

I am designing ramps and chutes today which will really add to the affect.


congrats @lamar

i believe last year some time ago. i made a comment in the forum that a good pinball template would be a gold mine for 2d game devs and artists. i think pinball has as much room for expression, mood and artistic interpretation as platformers. especially when unique elements to digital pinball are incorporated.


Thanks Hario- yes getting the physics working and the feel of a real pinball game has been a real struggle. The physics in C2 are pretty good but because the computer is off doing other things it sometimes misses a collision or jumps a ball when it shouldn't and is always playing catchup with controls.

I had to do a lot of tweaking with the physics settings for velocity and iterations to get it to work and the C2 tutorials do a terrible job of explaining how those effect objects in motion and collision especially in fast action moving games like pinball with both a ball and flippers moving at the same time.

That is why most high quality video games are designed for dedicated game machines like PS4 and Xbox because the processor only has one task .

I noticed improvement when I shut down all other webpages and anything that is running that might distract the computer. It works better in the stand alone game but I think with a little more tweaking I can get an acceptable video pinball game that real pinballers will enjoy.

The editor is still in early draft stage as I am designing assets and playfields right now but I have the concept and controls for how I want the user to be able to modify and create their own games.

I just watched "Special When Lit" a documentary on Pinball which was interesting:

https://twomovies.net/watch_movie/Special_When_Lit

I am really getting into the Pinball history and online culture that I did not know was still very popular so I can make my own creations better and also develop some marketing channels for when I have a completed project.

Anyway, glad you are enjoying it and I will be updating about every day now as I add new features and I appreciate the feedback.
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Post » Thu Jan 05, 2017 8:23 am

@lamar

you have hit the tip of the proverbial pinball iceberg.

once completed, this sandbox could grab the attention of not only pinballers but those who did not know they were pinballers until this came along. sharing custom boards and assests is something that could definitely build a community.

good luck...as nick fury would say...i've got my eye on you.
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Post » Mon Jan 09, 2017 6:42 am

@lamar

are you going to support flat/overhead tables as well unique table shapes?
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Post » Mon Jan 09, 2017 12:31 pm

harrio wrote:@lamar

are you going to support flat/overhead tables as well unique table shapes?


I will do a flat table that allows you to draw the layout and insert components. I think that would be easier for people to design and use their own assets. The perspective view looks more realistic but designing assets is a pain and beyond many people's ability.
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Post » Wed Jan 11, 2017 5:39 pm

UPDATE: I added a new layout and components and new leaderboards. More layouts coming soon.

https://www.scirra.com/arcade/tutorial-games/pinball-physics-sandbox-demo-13984

New Layout:

Image
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