Pinball

Get help using Construct 2

Post » Fri Nov 09, 2012 5:24 pm

Howdy,

I searched around but didn't see any solid answers for my project.

I am going to tackle a pinball game and getting the right look and feel to the game-play is what I am considering the biggest challenge. Would a bullet behavior be the way to go or is physics a better route?

My worry with physics is the resource requirements, especially if things start happening fast.

I am in the early planning stages and wanted to get any advice or perspective from people who have attempted or read about a similar project.

Thanks!
B
15
S
2
G
5
Posts: 30
Reputation: 3,895

Post » Sat Nov 10, 2012 7:07 am

Bump
B
15
S
2
G
5
Posts: 30
Reputation: 3,895

Post » Sat Nov 10, 2012 7:13 am

Well, there's this tutorial about pinball using physics.

As far as performances go, hard to say, but HTML5 is pretty steady on recent/decent desktop gear.

You could always implement your own "physics/pinball" system in events, "optimized" as planned for and only for your game.
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 6,998
Reputation: 57,786

Post » Sun Nov 18, 2012 1:38 pm




my first attempt for a pinball
no third party plugins used

click hereRudi2012-11-18 13:39:58
B
30
S
6
G
4
Posts: 108
Reputation: 5,602


Return to How do I....?

Who is online

Users browsing this forum: Governador, tarek2, Thelegendvinny and 26 guests