So I have this sprite object that is a loop animation of a smoke. I've imported an animation from Spriter that has a head with a cigarrete.
I've pinned the smoke object with the sprite imported, and it fits and follows ok if the character is in idle animation, standing still. However, when I start moving (scml object is pinned to another object with standard platformer), the smoke has a delay following up, like it gets left behind a few frames trying to follow the position.
Here's a simplified version that illustrates the issue https://www.dropbox.com/s/ihjebgjixzx8e ... .capx?dl=0
Any idea why this would happend, and how to fix?