Pinning delay with Spriter animation

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Post » Fri Mar 25, 2016 4:52 am

Can you send me a .capx file so I can check out if I am doing something wrong? Also, I tried to use the "override" function to set the angle of the cannon to the mouse position but I can't get the function to work, did you ever use this function? If you did could you explain it to me? I think I am getting the "object's name" field wrong
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Post » Fri Mar 25, 2016 2:55 pm

Tigago wrote:Can you send me a .capx file so I can check out if I am doing something wrong? Also, I tried to use the "override" function to set the angle of the cannon to the mouse position but I can't get the function to work, did you ever use this function? If you did could you explain it to me? I think I am getting the "object's name" field wrong

I'm sending you the file wich I've tested this problem.
http://we.tl/QVhXoqrwI5

I've forgot to mention that I'm using a function "set C2 object to spriter object" from the scml object every tick, not the pinning behaviour from the object I'm looking to follow the player.
Sorry about that. Should work with your mouse necessity too.
o/
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Post » Fri Mar 25, 2016 3:13 pm

Thanks a lot man, I got it solved now. Turns out I was using "set C2 object to spriter object" the wrong way: I was inserting the whole object name intead of just the last part. (Example: "Player_Head_Socket" instead of just "Head_Socket"). Nice monkey animation btw
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Post » Fri Mar 25, 2016 3:20 pm

Thanks man, let me know what your working on when you want so show it :P

https://www.facebook.com/monkeyballsgames/
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