Rocks fall from an area and hit the monster sprites, and the monsters should get smashed, and remove the sprites from the screen.
I have them all working properly when the animated sprite is the physics object. When I try to change the physics object to a static, non-animated sprite, and pin the animated sprite to the static sprite, Every instance of the monsters gets destroyed on collisions with the rocks now.
Is there another to adjust the physics object, so only the instance that gets struck by the rock gets removed?
Thanks for any help. I have been going over the forums and tutorials off and on all afternoon. It would be really great to get this solved tonight.