Pinning weapon to character and stabbing

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Post » Sun Jun 09, 2013 6:35 am

If you don't want to use pin, (and are familiar with setting objects to imagepoints) use on Whipping = true -> Set object to image point.

Now you need to go into all of your animations and set the origin for that specific image point. It should stay with you regardless of movement.GenkiGenga2013-06-09 06:35:59
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Post » Sun Jun 09, 2013 12:06 pm

Here is the screenshot of all events connected with movement.

http://scr.hu/0w7c/saosa

Stabbing works okay etc. but weapon still doesn't follow up my character properly, for example when jumping, position of weapon weirdly "delays" as I said by like 1 second and doesn't look natural. I got no idea what to do.. I set the imagepoint precisely for every frame and still it's the same.
Meloo2013-06-09 12:16:56
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Post » Sun Jun 09, 2013 6:26 pm

http://www.youtube.com/watch?v=xjCiOxCoUTo
Here is the video with this problem, so I get sure you understand me :DMeloo2013-06-09 18:27:27
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Post » Sun Jun 09, 2013 7:20 pm

That does look funny doesn't it. I am interested to see your code because I cant imagine why it would be doing that, unless your image points are off for the jump animation.

A good thing to do whenever you run into a problem like this is to isolate it from your project. Start fresh with nothing but the code needed to display the problem. If it still occurs in that project post it and I will help you.

A lot of the time though in doing so you find it yourself and is much easier than debugging your whole wip.
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Post » Sun Jun 09, 2013 7:25 pm

I tried isolating it and doing in other projects and the problem still occurs. It is really weird, maybe it is a Construct 2 bug but I don't think so.. I sent you the .capx on pm though.
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