Pirate Ship shooting Cannon ball

For questions about using Classic.

Post » Mon Mar 02, 2009 6:32 am

[url:2c9a5dj7]http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170[/url:2c9a5dj7]

revised a few things for demonstration purposes. I get the feeling you're trying to do things the hard way. Try going through the GhostShooter and Platform School tutorials - you will find the answers to a great many questions by inspecting their properties in detail. No need to rush, Construct will get you there.
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Post » Tue Mar 03, 2009 12:12 am

I'm not totally new to construct I've gone though those tutorials, i'm just not sure what the best way is to do things, also for some reason I can't download the cap :|
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Post » Tue Mar 03, 2009 1:36 am

Ok The download worked, I've got most of the stuff i want working except player 2's cannon balls get destroyed instantly if the angle of the cannon isn't like 20 degrees or higher for some reason, everything is the same as player 1 so I'm confused.
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Post » Tue Mar 03, 2009 1:57 am

I only edited pirateship1. Edit pirateship2 so its hotspot is at the waterline - compare it to pirateship1's hotspot.
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Post » Tue Mar 03, 2009 2:09 am

Ah thanks, I also would have never thought of changing the ships width and then comparing its Y position with the cannonballs to make the splash.
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