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Pix-A-Cross devlog

PostPosted: Thu Apr 30, 2015 3:09 am
by alextro
When looked into new beta Scirra Arcade, I motivated to create a simple puzzle game as an entry.
So Picross puzzle clone came to mind.

A playable update game will be always here (not uploaded yet)
SVN demo available within the post

first build: pix-a-cross_0.1

Progress so far in 2 days;
- fill counter which is the core of game mechanic
- axial bar cursor
- non-static color of number as an indicator
- chance limiter when pick wrong pix

Re: Pix-A-Cross devlog

PostPosted: Sat May 09, 2015 12:43 pm
by alextro
A Level appearance

Image

Re: Pix-A-Cross devlog

PostPosted: Sun May 17, 2015 11:24 pm
by alextro
Random level demo: pix-a-cross_04

Re: Pix-A-Cross devlog

PostPosted: Sat May 23, 2015 5:27 pm
by alextro
Working on level selection menu

Image

Re: Pix-A-Cross devlog

PostPosted: Tue May 26, 2015 1:18 pm
by alextro
I think I like how the logo looks

Image

Re: Pix-A-Cross devlog

PostPosted: Wed Jun 10, 2015 7:10 am
by alextro
Interactive pix editor? Hmm..

Image
Editor seems more intuitive than gameplay itself. Oops!

Re: Pix-A-Cross devlog

PostPosted: Wed Jun 10, 2015 7:15 am
by bilgekaan
alextro wrote:Interactive pix editor? Hmm..

Image
Editor seems more intuitive than gameplay itself. Oops!


I don't like this kind of puzzles but this editor looks really cool.

Re: Pix-A-Cross devlog

PostPosted: Wed Jun 10, 2015 5:52 pm
by alextro
Ah thank you @bilgekaan for your kind words. Sure during the development, discovering how things can be done in an unexpected way tend to surprise us. More likely I want to go deeper with the editor. But another aspects need love too.

Re: Pix-A-Cross devlog

PostPosted: Sun Jun 21, 2015 1:43 pm
by alextro
A special stage:
pix_special

Image

Re: Pix-A-Cross devlog

PostPosted: Sat May 06, 2017 12:16 am
by DamaRoja
Hi!!
Would you share the pix a cross??

Ty!!