Pixel Bear, my first game

Show us your completed creations made in Construct 2

Post » Sun Jan 27, 2013 4:49 pm

Hi everybody! This is pretty much my first post and I would like to show you all my first game I made: Pixel Bear! You can play it in the Arcade here: http://www.scirra.com/arcade/action/2685/pixel-bear/comments#comments



I created all the sprites by myself at 16x16 pixels and then resized them to 64x64, and used the infinite jumper layout heavily for the gameplay. The music was done by a friend, Lasz, special thanks out to him! I could not figure out how to make a working High Score, so if anyone has an idea how to this or a link that would be great! I'd love to hear your thoughts, feedback and critiques! Hope you enjoy Pixel Bear! :DGTGJon2013-01-27 16:52:22
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Post » Sun Jan 27, 2013 8:19 pm


Very nice game!

I like the graphics and music.
I have never played this exact type of
game before, its new to me :)
Well done
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Post » Sun Jan 27, 2013 11:07 pm

hey amazing game but the jump cycle could be a bit more smooth
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Post » Mon Jan 28, 2013 2:42 am

Cool game! I agree with @dylan1313 that the jumps could be smoother, but other than that everything seemed great. Perhaps you could include some powerups or upgrades into the game?
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Post » Mon Jan 28, 2013 7:40 am

The game is cool, Ive played few games like this (starting form "Doodle jump") and the graphics are nice too, but here is a very critical problem with the game (and I think I know where the problem is coming from): There is a problem with the jump. When you touch a platform, the character jumps suddenly to another Y position, wich is very strangre for the player.

I think this is hapenning because you have different animations for the player (standing up & Jumping), but they have the origin point setted up in different positions (look for it on the sprites animation window).

Fix that and the game will be much better.sirLobito2013-01-28 07:41:14
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Post » Mon Jan 28, 2013 1:02 pm

Thanks for your feedback guys! Its true, the bear does have the same height on both poses (64 pixels tall) but his origin point was different, I will correct this and update soon!




EDIT: Updated the game! Now the bear jumps "smoothly", the blood is gone and a different game over for hitting bombs! Enjoy! GTGJon2013-01-28 16:29:00
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Post » Mon Feb 04, 2013 1:01 pm

Update! I couldn't figure out how to make a High Score system so I used the clay.io one instead. Now you can play Pixel bear here http://pixelbear.clay.io/ and your High Scores will be recorded! Enjoy!
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