pixel & cocoonjs problem?

Discussion and feedback on Construct 2

Post » Mon Jan 27, 2014 1:55 am

i'm trying to make a pixel art style game, it seems the only way to get it display properly is to have webgl on and sampling to set point.

webgl slow down the performance on cocoonjs, is there other way round to disable webgl and still have the pixel display sharply(without anti aliasing that makes it blurry)??
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Post » Mon Jan 27, 2014 4:55 am

you can make pixel artwork and then upscale it to HD in some image editor :)
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Post » Mon Jan 27, 2014 8:51 am

[QUOTE=szymek] you can make pixel artwork and then upscale it to HD in some image editor :)[/QUOTE]

yeah but the point of making pixel art game is to save memory for mobile, so i dont really want to scale up the image file
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Post » Fri Dec 12, 2014 7:48 pm

@hollowthreat I have my WebGL to Off and Sampling to point and seems to work without blurry images. Still having issues?
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Post » Sat Dec 13, 2014 8:21 am

@jook00 i haven't test it with newer version of cjs yet, but thats a good news! are you using canvas+?
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Post » Sat Dec 13, 2014 5:11 pm

@hollowthreat Yes, canvas+
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