Pixel Drop! My First C2 game.

Show us your completed creations made in Construct 2

Post » Sat Oct 15, 2011 2:56 am

Hi, I think that this game is quit nice...sure!
       
In addition, I like that this game's game screen is very large!

In fact, many HTML5 games are only with small game screens.
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Post » Sat Oct 15, 2011 1:42 pm

..and music was good choice.
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Post » Wed Oct 19, 2011 7:20 pm

Well I meant to leave this game as it really was just a test but I thought I'd take some of the criticism and at least slightly upgrade the game. Changes are a instruction screen and music toggle that kinda works maybe a bit better? Really I'm not a coder, but that's why I went and got Construct 2!

Also thanks for all the really nice comments guys, I'll try to make my next game a bit more refined. Maybe actually put a some real effort into it!

Just click the logo to give the slightly newer version a go. :P


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Post » Thu Oct 20, 2011 2:04 am

Nice game!

I kinda go frustrated at Level 2,(4) - Hahah, but it definitely is addictive!

You wasn't joking when you said Pixel either
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Post » Sun Nov 20, 2011 2:14 am

There's new game similar with your pixel drop now at App Store called Lavalanche. Really nicely done game. They might have imitated & extended your game, i don't know...
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Post » Mon Nov 21, 2011 7:08 pm

cool ! loved the retro style pixels and sound !
enjoyed it, i go level 4, ill try again

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Post » Mon Nov 21, 2011 9:58 pm

It's a really fun game Kamaki. It seems easy enough, but is hard enough to make me swear. I couldn't get past level 3, screen 3!
Don't see the fnords and they won't eat you!
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Post » Thu Dec 22, 2011 1:33 am

Good game. It starts out extremely easy, as a good puzzle game should, but by the end, takes a little effort. The blocks look nice and it all works very well together. Level 3/5 is really tough and required near perfect timing.

The game could benefit by implementing a timer, or check to see when the blocks stop moving, after the triangle has touched down to make sure it is stable. On 1 level, I hit the ground and it said I won, but the block bounced and a second later fell off changing the message to say I didn't win. I even beat 1 level by clicking on the next button as soon as the triangle touched the bottom even though it was definitely going to bounce off.
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Post » Thu Dec 22, 2011 1:01 pm

Cool game =)

Have you thought on making the scale a little smaller? So you could have more space and also the player could have more viewing area?
In some levels it all comes too tight.

I like this kind of games and you did a great job.
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