Pixel Platformer RPG [Closed]

Show us your completed creations made in Construct 2

Post » Thu Sep 19, 2013 9:40 am

Exactly how it sounds,I hope to incorporate my favorite systems from RPGs into a funny side scrolling platformer.

Test it out here!


Want to see how I did something
CAPX here!


I RECOMMEND GAME PAD (360 Controller if possible, other pads may or may not work)

CONTROLS:
GAMPAD:
D-Pad Left/Right Moves
A Jumps
D-Pad Down Crouches
Crouching and Moving Crawls
Right Trigger Runs
Hold Left Bumper to show Backpack
While in backpack Equip with A and navigate with D-Pad Unequip items with Y.

KEYBOARD:
Arrows Left/Right Move
X Jumps
Holding Down Arrow Crouches
Crouching and Moving Crawls
Z Runs
Hold Left Shift to show Backpack
While in backpack Equip with X and navigate with Arrow Keys Unequip items with C.

All art so far was made directly in Construct (except for the lamp lighting) lol and I'm not the best pixel artist but I like it and it gets the job done. Hope you like what I have so far.

Next To Do: Add AI.LoganJFord2014-01-08 22:41:39
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Post » Fri Sep 20, 2013 4:46 am

UPDATE: Added when you strike the idle test dummy he gets struck by lightning and his head blows up a second strike finishes him off.
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Post » Fri Sep 20, 2013 5:14 am

hey @LoganJFord

the game look really nice graphically speaking, but some ppl ( me included) dont have a game pad :(
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Post » Fri Sep 20, 2013 7:44 am

Hey this is a great start! I think the style is nice and I always like when people make C2 games with gamepad support. That being said, I think you should also add keyboard controls - you lose potential players this way.
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Post » Fri Sep 20, 2013 7:50 am

You have a nice start there ! Only a couple of things should be pointed at, as far as controls are concerned :
1- Why have your contextual actions and jump on the same button ? Loot could be done with only the botton arrow and climbing with the up and down arrows.
2- Generally crawl is a movement mode you activate with B or with the left stick click. I think at least that's the standard with controllers.

Good luck moving forward,
nathan
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Post » Fri Sep 20, 2013 9:17 am

Thanks for the input guys Keyboard controls will be added in later but like most platformers best experience will require a pad which is why I'm knocking out the core experience fisrt.

and as for controller layout or controller schemes they are just in place for testing they will definitely change later.

More Updates to come soon been working on it everyday love doing it.
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Post » Fri Sep 20, 2013 9:58 am

UPDATE: Added keyboard support. (Temporary controls, I Recommend Game Pad)

Tweaked Controls
Check top of page for new controls.
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Post » Mon Sep 23, 2013 12:50 pm

gamepad works only into chrome, not firefox.

Clinbing ladder is very strange no ? ^^
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Post » Mon Sep 23, 2013 2:34 pm

any chance to get the capx?
i really need some basic rpg stuff :(
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Post » Mon Sep 23, 2013 7:47 pm

lol the ladder in its current state is buggy because I honestly needed help and turned to the forums but i really don't like the methods for ladder climbing that the forum has. So I'm going to redo the ladder/climbing mechanics for it.

As for capx I will have to get back with you I will update the post with a link later. The only real RPG element in the game right now is the Backpack/Inventory, along with the Equip and unequip feature I will add more later like HP/MP
(will not actually use mana in the game though will be a replacement like energy or something lol)
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