Pixel-precised scaling on iOS

Discussion and feedback on Construct 2

Post » Fri Nov 30, 2012 10:34 am

Hi,

in my game I using very low-res pixel sprite, and scale them up to make the game looks very pixel-ish. I also set the Sampling method to Point so make sure the scale is sharp instead of been blured or smoothed. It works fine in PC but when I exported to iOS via cocoonJS, the scaled sprites are blured.

Is there anyway to fix this issue?
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Post » Fri Nov 30, 2012 3:21 pm

I don't think the Safari browser supports point sampling yet, which is annoying - but it should do in future (the standard has been updated to support it).

In the mean time try using directCanvas or CocoonJS, I think both support point sampling.
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