Pixel Rounding "On" & Layout/Layer Scale Zoom with lerp bug!

Bugs will be moved here once resolved.

Post » Wed Mar 23, 2016 11:41 am

Oh right, so yeah, that's just the same thing but happening with the viewport. The bottom layer is white, and the objects exactly fit the viewport, so you get a seam along the bottom. It's conceptually the same thing, and the workaround is similar: cover it up by moving the terrain 1px down.

With floating point zoom/scroll/positioning and linear sampling, exactly adjacent objects will, in general, show seams. This is just how computer graphics work. You need to use tricks like overlapping by 1px or adding an extra row of pixels here and there to work around it. Or just disable floating point zoom/scroll/positioning entirely.
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Post » Wed Mar 23, 2016 2:15 pm

@Ashley - I'll try that but is the event I used to make a scenematic zoom wrong or do I need to find a new one or do you have a better one that I can use?
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