[quote="QuaziGNRLnose":303yy0rq]seems to work under the same principal as quasiblobs, although i assume theyd use a custom made shader with better control over attributes than a simple Colourise. all you need really is a shader than can control whats displayed using a hard falloff curve, and the overlapping of the gradients creates the meta-ball effect. a custom shader for quaziblobs would be of great use because then you wouldnt have to layer a bunch of effects to get the desired colorings ect, colourise is really limited but i used it because well, it was the only option, and i played with other effects and blob colours for different shading levels to get the optimal look. with a custom shader this PJ type effect would be 100% possible. if anyones interested in writing it id be gald to help em know what the specifics about what it needs to do are, and write a tutorial so everyone can know how to do the effect.[/quote:303yy0rq]
Don't get my post wrong. The reason we were trying to avoid your method was simply, you'd done it already. We were curious what other ways could work.