Pixelshadow-caster optimization

Get help using Construct 2

Post » Mon Sep 30, 2013 4:03 pm

So, here's the capx
https://www.dropbox.com/s/uywy4s3y3adkjmw/pixelshadowcaster.capx

I'm using line of sight to object to change the ground tile brightness value to 100, and invert line of sight to object to change it to 70.

What I'm trying to figure out is if there is a more performance-effective way of doing this at a pixel level or how to optimize it if I want to use it at a very large scale?

Edit: A gif



As you can see here the framerate is only about 25.tuaarita2013-09-30 16:56:24
B
5
S
1
Posts: 20
Reputation: 446

Post » Mon Sep 30, 2013 5:58 pm

R0j0hound is the one to ask
B
12
S
3
G
1
Posts: 347
Reputation: 2,866

Post » Mon Sep 30, 2013 6:06 pm

I'd like to keep it simple, though. His shadowcaster events baffle me and I wouldn't know how to maintain it.
B
5
S
1
Posts: 20
Reputation: 446


Return to How do I....?

Who is online

Users browsing this forum: Artcadev, brunopalermo, Jackriduk and 27 guests